All Work


Python Multi-Media API (PMMA)

About

Independent Project • PMMA (Python Multi-Media API) is a Python and C++ API designed to help develop graphical applications.
(Created: February 2024, Updated: June 2026 - Currently in Development)

Skills

  • Highly technical C++ backend.
  • Cross language support with a C++ ↔ Cython ↔ Python link.
  • Practise of maintaining a large project and Python package: https://pypi.org/project/pmma/
  • Long term project (Created: 2nd of February, 2024).
  • Highly optimised API.
Images
PMMA Logo

Sokoban

About

Academic Project (Mark: 93%) • Sokoban is a Japanese puzzle game. The aim of the game is to move the crates into the target points in as few moves as possible. Made using OpenGL as an assignment for the University of Northampton.
(Created: February 2026, Updated: July 2026 - Finished)

Skills

  • Made using C++ and OpenGL.
  • Made with a focus on high performance rendering.
  • Supports text rendering with FreeType and custom text atlas creation.
  • Includes music playback and image loading through STB and MiniAudio.
  • Using the GLFW window backend.
Images
Level One Level One (In Progress) Level Two Level Three Credits Menu Options Menu

Smash Squad

About

Academic Project (Mark: 84%) • Smash Squad is a 3D King-of-the-Hill style two player PvP style game made in Unity 6000.
(Created: October 2025, Updated: July 2026 - Finished)

Skills

  • Two player local multi-player.
  • Built for the Xbox platform using Microsoft's Universal Windows Platform (UWP).
  • Xbox controller interactions.
  • Custom 3D game level 'Candyland'.
  • 4 different characters with unique power-ups, and melee/ranged attack methods.
Images
Main Menu Level Selection Menu Multi-Player Join Character Selection Menu Game Start End Menu Settings Menu Credits Menu

Bouncing Balls

About

Academic Project (Mark: 68%) • Bouncing Balls is a recreation of the 1994 game Puzzle Bobble by Taito. This project also explores the concept of games for therapy and was my first game produced in my BSc Games Programming course at the University of Northampton.
(Created: October 2024, Updated: April 2026 - Finished)

Skills

  • Made using C++ and SFML.
  • Designed with a focus on therapy games, inspired by a talk at EGX 2024.
  • Features sound effects and music (the latter by me).
  • Two playable levels.
  • Custom artwork (by me).
Images
Main Menu Level One Start Level One Mid-Play Level Two Level Complete End Menu Win Menu Pause Menu

Gourmet Heaven

About

Academic Group Project (Mark: 79%) • Gourmet Heaven is a 2D Asian inspired cooking game created in Unity 6000 created for the Android and iOS mobile platform.
(Created: February 2025, Updated: April 2026 - Currently Maintaining)
⭐ Shortlisted for the Northampton Film Festival 2026.

Skills

  • My first assignment using Unity 6000 and C#.
  • This game was a group project, so teamwork and communication was key.
  • Features custom blur effect shader for the pause screen (Excluding iOS).
Images
Title Page Intro Sequence Animation Home Screen (Zoom Out) Home Screen (Zoom In) Kitchen Restaurant Restaurant Full Mini Game One Mini Game Two Mini Game Three Mini Game Four