Gourmet Heaven
By Thomas Jebson (and the Flatt Jade Studio team)
(2025 - Currently Maintaining)
Academic Project | Group Project
Skills & Technologies Used
Supported Platforms
Links
Awards
⭐ Shortlisted for the Northampton Film Festival 2026.
About
Gourmet Heaven is a 2D pixel art cooking game currently in development by the 'Flatt Jade Studio' team, which I am
a part of. This game was developed for the Windows, Android and iOS platforms.
In Gourmet Heaven, players take on the role of a chef who has just opened their own restaurant. The player must
cook and serve a variety of Asian themed dishes to customers, while also managing their restaurant and upgrading
their equipment. The game features a variety of different recipes to cook, each complemented with their own unique
mini-game that must be completed to create the finished meal. Players will also have to manage their time
effectively, as they will need to cook and serve dishes quickly to keep their customers happy.
The game features a charming pixel art style and a catchy soundtrack, creating an enjoyable and immersive gaming
experience for players. The game is designed to be accessible to players of all ages and skill levels, with simple
controls and intuitive gameplay mechanics. Overall, Gourmet Heaven is a fun and engaging cooking game that offers
hours of entertainment for players who enjoy cooking games or simulation games in general.
Credits
This project was developed by a team of people under the 'Flatt Jade Studio' name.
Here is the list of credits for the project:
Project manager: Joshua Cossar
Lead programmer: Thomas Jebson
Lead designer: Dawid Galka-Wozniak Design team: Josh Cossar, Emmie Heane
Lead artist: Alice Haydon-Grime Art team: Finlay Thomson, Luna Lin Gao, Theo Carre
Background music: Rose Skillett
Reflection
Gourmet Heaven was my first ever game developed using Unity. Up to
this point I had never used a game engine, instead prefering to
work with lower level programming languages such as C++ and Python
with APIs like SFML, Pygame, OpenGL and PMMA (my own custom engine).
This project was a great learning experience for me, as I had to learn
how to use Unity and C#, whilst also developing a group project and
meeting the requirements of my team. Fortunately, my prior experience
with programming, game development and GitHub version control meant
that I was quickly able to adapt to the engine and help develop the
highest graded game in the class (amongst 3 other games). I was the
lead (and only) programmer on the project, however Emmie developed
the 'Mango-Sticky Rice' mini-game on her own, and Joshua helped out with
adding audio to the game.
I am very proud of the work I have done on this project, and have used
this as a foundation for my Unity game development skills moving forward.
As I have continued to learn and refine my skills with Unity, I have
been able to update and improve the game since its submission to try
and ensure it reflects the 'best practises' of Unity game development
as much as possible. As a result, I often find myself coming back
to this project to reference how I implemented certain features for
use in other projects.
Images