Gourmet Heaven

By Thomas Jebson (and the Flatt Jade Studio team)
(2025 - Currently Maintaining)
Academic Project | Group Project
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Skills & Technologies Used

C# Unity GitHub Visual Studio Visual Studio Code

Supported Platforms

Android iOS Windows

Links

Awards

⭐ Shortlisted for the Northampton Film Festival 2026.

About

Gourmet Heaven is a 2D pixel art cooking game currently in development by the 'Flatt Jade Studio' team, which I am a part of. This game was developed for the Windows, Android and iOS platforms.

In Gourmet Heaven, players take on the role of a chef who has just opened their own restaurant. The player must cook and serve a variety of Asian themed dishes to customers, while also managing their restaurant and upgrading their equipment. The game features a variety of different recipes to cook, each complemented with their own unique mini-game that must be completed to create the finished meal. Players will also have to manage their time effectively, as they will need to cook and serve dishes quickly to keep their customers happy.

The game features a charming pixel art style and a catchy soundtrack, creating an enjoyable and immersive gaming experience for players. The game is designed to be accessible to players of all ages and skill levels, with simple controls and intuitive gameplay mechanics. Overall, Gourmet Heaven is a fun and engaging cooking game that offers hours of entertainment for players who enjoy cooking games or simulation games in general.

Credits

This project was developed by a team of people under the 'Flatt Jade Studio' name. Here is the list of credits for the project:

Project manager: Joshua Cossar
Lead programmer: Thomas Jebson
Lead designer: Dawid Galka-Wozniak Design team: Josh Cossar, Emmie Heane
Lead artist: Alice Haydon-Grime Art team: Finlay Thomson, Luna Lin Gao, Theo Carre
Background music: Rose Skillett

Reflection

Gourmet Heaven was my first ever game developed using Unity. Up to this point I had never used a game engine, instead prefering to work with lower level programming languages such as C++ and Python with APIs like SFML, Pygame, OpenGL and PMMA (my own custom engine).

This project was a great learning experience for me, as I had to learn how to use Unity and C#, whilst also developing a group project and meeting the requirements of my team. Fortunately, my prior experience with programming, game development and GitHub version control meant that I was quickly able to adapt to the engine and help develop the highest graded game in the class (amongst 3 other games). I was the lead (and only) programmer on the project, however Emmie developed the 'Mango-Sticky Rice' mini-game on her own, and Joshua helped out with adding audio to the game.

I am very proud of the work I have done on this project, and have used this as a foundation for my Unity game development skills moving forward. As I have continued to learn and refine my skills with Unity, I have been able to update and improve the game since its submission to try and ensure it reflects the 'best practises' of Unity game development as much as possible. As a result, I often find myself coming back to this project to reference how I implemented certain features for use in other projects.

Images

Title Page Intro Sequence Animation Home Screen (Zoom Out) Home Screen (Zoom In) Kitchen Restaurant Restaurant Full Mini Game One Mini Game Two Mini Game Three Mini Game Four