University of Northampton VR Work

By Thomas Jebson
(Created: July 2026, Updated: August 2026 - Finished)
Paid Industry Work
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Skills & Technologies Used

Unity C# Visual Studio Visual Studio Code

Supported Platforms

Meta Quest

Links

Video

About

The 'University of Northampton VR Work' project was a paid industry work opportunity offered to develop supporting technology for Virtual Reality (VR) applications. This work opportunity spanned two months and was split into two stages.

Reflection

This was my first time developing a game for a VR application, and I found the experience very rewarding. During this experience, I also learned more about the professional game development process and the importance of proper documentation, planning, and teamwork. In addition, in the second stage of this work opportunity, I was required to explore advanced game optimisation techniques for Unity, such as batching, Level of Detail (LOD), dynamic resolution scaling, simplified meshes and collision meshes, and static scene lighting.

Furthermore, this experience enabled me to explore a far more complex tutorial system than I had previously created, in which the player collaborates with an AI player to complete the game, featuring a custom dialogue system and inverse kinematics for realistic finger movement in the AI player. Overall, this was a very rewarding experience, and I am very proud of the work I produced during this work opportunity.

Images

Pick Up Block 1 Pick Up Block 2 Pick Up Block 3 Pick Up Block 4