Polf
By Thomas Jebson (and the game jam team)
(Created: May 2026, Updated: October 2026 - Finished)
Academic Project
Skills & Technologies Used
Supported Platforms
Links
About
Polf is a 2D arcade style game developed for the University of Northampton Summer
Game Jam
2026. The game was
developed by a team of second year students, created over the course of 4 days and
inspired by a combination of
golf and pinball. The game is a single player
game where the player uses a Playstation DualSense controller to hit a ball in a
targeted direction. The aim of
the game is to get the ball into the hole in as few hits as possible. There are a variety of obstacles and hazards
that the player must avoid in order to get the ball into the hole. This ranges from traditional golf inspired sand
traps to pinball inspired bumpers and flippers to more unique features like a black hole that sucks the ball in
and causes the player to loose a stroke.
Credits
This project was developed by a team of people. Here is a list of credits for the project:
Project manager: Joshua Cossar
Lead programmer: Thomas Jebson
Lead designer: Izzy Copsey Design team: Josh Cossar, Matthew Thompson
Lead artist: Alice Haydon-Grime Art team: Lucy Philpott
Reflection
This game jam focused on two main features:
- Make a game designed specifically for the University of Northampton Tower of Power.
- Make as much use of the PlayStation DualSense controller features as possible.
- Using the adaptive triggers to simulate the tension of a golf club.
- Using the haptic feedback to simulate the feeling of hitting the ball.
- Using the analogue triggers to control the strength of each shot.
- Using the lightbar to provide visual feedback for different stroke strengths.
Images