Locally Access and Manage Electronic Systems (LAaMES)

By Thomas Jebson
(Created: April 2023, Updated: February 2026 - Currently Shelved)
Academic Project
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Skills & Technologies Used

Python Pygame Tcl/Tk GitHub Visual Studio Code SQL Lite

Supported Platforms

Windows Linux MacOS

Links

Awards

🏆 Academic Result: 86%

About

Locally Access and Manage Electronic Systems (LAaMES) is a Python-based application designed to provide users with a comprehensive suite of tools for managing their local devices and systems over the network. This project was developed as part of a Non-Exam Assessment (NEA) for my A-Level Computer Science course.

The application consists of both a server and a client component, with the server handling the device management for multiple clients. The server is more graphically intensive and uses Pygame to provide a visually appealing interface for managing connected devices, On the client a more minimalistic interface is used, built with Tkinter, to allow users to easily connect (or get 'adopted') to the server and access their devices. An SQL lite database is used to store adopted clients on the server.

This application offers a wide range of features as detailed below:

Credits

This game was designed and programmed by Thomas Jebson exclusively, using the following third-party assets:

Textures

Reflection

Locally Access and Manage Electronic Systems (LAaMES) was developed as part of an A-Level Computer Science Non-Exam Assessment (NEA). At this point in my life whilst studying, I was unsure on where I wanted to go in the field of computing. I had however, set-up a home server and have a deep interest in computer hardware, and decided to create a project that would allow me to manage my devices over the network. This assessment was the perfect opportunity to explore this interest and develop a project that would allow me to learn more about local networking, device management, and system administration.

This project was a great learning experience for me, as it allowed me to apply a broad range of knowledge and skills I had gained throughout my A-Level Computer Science course and further interests in the field of computing. This was also my first large scale software development project using GitHub for version control and the Python programming language for development. Both the client and server sides were developed using the Object-Oriented Programming paradigm. I also used my prior knowledge of the Pygame and Tkinter libraries to create the graphical user interfaces for the server and client sides of the application.

Whilst I ended up choosing a different career in computer science - going into games programming instead of systems programming, I am still proud of the work I put into this project. The skills I gained from this project including in project management and version control have since been used to great success in all my future works. Furthermore, it was during the development of this project that I really started seeing the performance limitations of Python and the Pygame library, which ultimately helped to drive the high-performance focus of PMMA, my flagship project.

Development on this project has since been shelved as I plan to return to this project in the future with the aim of replacing Pygame with my own custom graphics engine, PMMA, to improve performance and add additional features. There is currently no timeline for this, however LAaMES remains deployed on my home server and is still in use to this day.

Images

Home Screen Add a Device Add a Device (Fail) Set Password Menu Authentication Service Sign In Menu Device System Information Settings Quick Commands Terminal Processes Hardware Graphs