Gravity Labs
By Thomas Jebson (published under
Jebbo Game Studios)
(Created: February 2026, Updated: August 2026 - Currently in Development)
Indie Game (previously an Academic Project)
Skills & Technologies Used
Supported Platforms
Links
Awards
🏆 Academic Result: 93%
About
Gravity-Labs is a 3D, single-player endless runner genre
game designed for the mobile platform. The game takes place in this continually rotating octagonal prism,
which contains various obstacles grouped into themes. These
themes are procedurally added to the level as the player progresses, and each theme
has a unique look and
challenge to avoid. The player must simply tap the screen to flip the gravity and use this avoid the obstacles.
Power-ups also randomly spawn and will add to or adjust some of the game mechanics! The game gets progressively
harder as the player speeds up and the obstacles get more frequent.
Credits
This game was designed and programmed by Thomas Jebson exclusively, using the following third-party assets:
Software
Fonts
Textures
- Skyscraper Pixel Art
- Question Mark Icon
- Play Icon
- Settings Icon
- Shop Icon
- Coin Icon
- Replay Icon
- Exit Icon
- Revive Icon
- Shield Power Up Icon
- Camera Shake Power Up Icon
- Speed Up Power Up Icon
- Pause Button
Models
Music
- Main Menu
- Game 1 of 8
- Game 2 of 8
- Game 3 of 8
- Game 4 of 8
- Game 5 of 8
- Game 6 of 6
- Game 7 of 8
- Game 8 of 8
Sound Effects
What People are Saying
-
PrimeTestLab:
"We set out to play Gravity Labs end to end: run through the tunnel, flip gravity to dodge
obstacles, then work through the shop, settings, revive, and leaderboard around it. The core game is genuinely
enjoyable and the controls are responsive, and everything we tried worked
without a crash. The main thing that
stands out is presentation: held upright the game is stuck in a small strip with large black borders and only
looks right once the phone is turned sideways, and the see-through menu panels and the score and jumps badges
being clipped at the screen edges make it feel less finished than the gameplay deserves. This is a solid, fun
build that is ready for continued closed testing once the portrait layout and these presentation
details are
tidied up"
Reflection
This game was developed initially as a 2nd year university project. In this setup, the game was well received and
continued the trend of highly regarded game submissions. Following it's success as a
university project, I spent 4
months over the summer fixing bugs, adding Google Play Services integration, Google AdMob ADs and Google In App
Purchases with the intent of publishing the game to the Google Play Store.
This game has since been
released as my
first commercial game under my own game studio, Jebbo Game Studios.
The game was also accompanied with extensive documentation in the form of development logs, which can be found on
the project's itch page,
and have been consistently attracting many hundreds of views each.
Images